GeneralistConfirmed combat victories
Live cross-server operation
The Long War
The Official Cross-Server Championship
One persistent war, fought across every World Commander Official Server. Pilot progress is authenticated by each server and consolidated into near-real-time global and server leaderboards.
Official reportingEvery 10 minutes
Leaderboard refreshAutomatic
Last confirmed update2026-07-26T03:15:52.593163+00:00
How it works
One leaderboard. Every official front.
Each Official Server sends an authenticated cumulative snapshot. The first report establishes a baseline; only later verified gains score, so retries, restarts, and older packets cannot create duplicate points.
Cold WarCombat victories on Cold War operations
HelicoptersConfirmed helicopter victories
MissionsCompleted World Commander missions
LogisticsSupply runs and CSAR rescues
Global theatre
Synced
Combined Championship
Overall Total
- 1 VEGA 14 pts
- 2 87 SQDN “Strmf” 7 pts
- 3 Goy1-1 | MooseKnuckle 6 pts
- 4 86 SQDN - Zman506 4 pts
- 5 Cptn.Rice 1 pts
Generalist
- 1 VEGA 14 pts
- 2 87 SQDN “Strmf” 7 pts
- 3 Goy1-1 | MooseKnuckle 6 pts
- 4 86 SQDN - Zman506 4 pts
- 5 Cptn.Rice 1 pts
Cold War
- Awaiting the first scoring update.
Helicopters
- Awaiting the first scoring update.
Missions
- Awaiting the first scoring update.
Logistics
- Awaiting the first scoring update.
Operational fronts
1 reporting
Official Server Breakdowns
Caucasus Modern War (AAW)
Overall Total
- 1 VEGA 14 pts
- 2 87 SQDN “Strmf” 7 pts
- 3 Goy1-1 | MooseKnuckle 6 pts
- 4 86 SQDN - Zman506 4 pts
- 5 Cptn.Rice 1 pts
Generalist
- 1 VEGA 14 pts
- 2 87 SQDN “Strmf” 7 pts
- 3 Goy1-1 | MooseKnuckle 6 pts
- 4 86 SQDN - Zman506 4 pts
- 5 Cptn.Rice 1 pts
Cold War
- Awaiting the first scoring update.
Helicopters
- Awaiting the first scoring update.
Missions
- Awaiting the first scoring update.
Logistics
- Awaiting the first scoring update.
Competition integrity
- Only active, registered World Commander Official Servers contribute. User Servers are excluded.
- Players are merged across servers by their private UCID identity; UCIDs are never published.
- Scores may trail gameplay by up to ten minutes plus normal network delivery time.