BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//World Commander//Roadmap//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:World Commander Roadmap
BEGIN:VEVENT
UID:item-1@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20251101
DTEND;VALUE=DATE:20260209
SUMMARY:[Work Finished] Complete World Commander V2.5 catchup
DESCRIPTION:Releasing everything included in World Commander to catch a server up to V2.5
URL:http://operationfortyfive.org/roadmap/#item-1
END:VEVENT
BEGIN:VEVENT
UID:item-2@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260202
DTEND;VALUE=DATE:20260223
SUMMARY:[Work Finished] POIs
DESCRIPTION:All work to bring POI spawning\, Player Spawning at specific POIs\, POI templates\, buffs\, and more into the game.
URL:http://operationfortyfive.org/roadmap/#item-2
END:VEVENT
BEGIN:VEVENT
UID:item-3@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260210
DTEND;VALUE=DATE:20260211
SUMMARY:[Work Finished] Increased AI Aircraft Templates for Caucasus
DESCRIPTION:Increasing the amount of AI Aircraft Templates for Caucasus V7.2
URL:http://operationfortyfive.org/roadmap/#item-3
END:VEVENT
BEGIN:VEVENT
UID:item-4@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260212
DTEND;VALUE=DATE:20260501
SUMMARY:[In Testing] Syria Transfer to Cold War
DESCRIPTION:All work encompasing moving Syria to a Cold War Server including Ground Units\, Air Units\, Available Spawn Aircraft and more.
URL:http://operationfortyfive.org/roadmap/#item-4
END:VEVENT
BEGIN:VEVENT
UID:item-5@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260127
DTEND;VALUE=DATE:20260301
SUMMARY:[Work Finished] Request Task
DESCRIPTION:Request a task from the War Commander to attack a base nearby\, some ground units moving in the area\, kill nearby air targets or more. This is designed to give players direction on something to do and lays the ground work for the rest of the War Commander Suite to be implemented including the likes of missions.
URL:http://operationfortyfive.org/roadmap/#item-5
END:VEVENT
BEGIN:VEVENT
UID:item-6@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260211
DTEND;VALUE=DATE:20260213
SUMMARY:[Work Finished] JTAC Advanced Controls
DESCRIPTION:Bringing in additional controls for JTAC drones including:\nPriority (Armour\, AA\, etc)\nNext Target\,\nTarget Info
URL:http://operationfortyfive.org/roadmap/#item-6
END:VEVENT
BEGIN:VEVENT
UID:item-7@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260210
DTEND;VALUE=DATE:20260210
SUMMARY:[Work Finished] JTAC Stealth
DESCRIPTION:JTAC are now stealthy and can't be detected by SAM/AAA or AI Aircraft. The only way to kill a JTAC is to find it yourself as the player
URL:http://operationfortyfive.org/roadmap/#item-7
END:VEVENT
BEGIN:VEVENT
UID:item-8@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260211
DTEND;VALUE=DATE:20260211
SUMMARY:[Work Finished] Roaming Ground Units (Fix)
DESCRIPTION:No roaming ground units were spawning. This implements them back in after the last patch caused an error with their spawn code.
URL:http://operationfortyfive.org/roadmap/#item-8
END:VEVENT
BEGIN:VEVENT
UID:item-9@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260209
DTEND;VALUE=DATE:20260212
SUMMARY:[Work Finished] Automated Reset/Refresh
DESCRIPTION:All work encompassing the automation of the refresh and Reset cycles to ensure that the server can run completely un-manned without human assistance to reset the server.
URL:http://operationfortyfive.org/roadmap/#item-9
END:VEVENT
BEGIN:VEVENT
UID:item-10@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260126
DTEND;VALUE=DATE:20260306
SUMMARY:[In Testing] Cold War Aircraft Restrictor Switch
DESCRIPTION:Implementing a switch system to swap the aircraft restrictor to purely cold war jets. Allows for faster changes to reach all Cold War Servers and also allows for newer servers to be converted more easily to a cold war state.
URL:http://operationfortyfive.org/roadmap/#item-10
END:VEVENT
BEGIN:VEVENT
UID:item-11@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260213
DTEND;VALUE=DATE:20260215
SUMMARY:[Work Finished] Take-off Restrictor (T0)
DESCRIPTION:All work encompassing the Take-off Restrictor Teir 0 addition to World Commander. T0 will include a baseline wait timer to diswade players from taking off of the taxi-way\, giving them ample time to navigate to the runway and take off. This will only be a limit for Aircraft and Helicopters will be exempt from T0.
URL:http://operationfortyfive.org/roadmap/#item-11
END:VEVENT
BEGIN:VEVENT
UID:item-12@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260215
DTEND;VALUE=DATE:20260304
SUMMARY:[Work Finished] Take-Off Restrictor (T1)
DESCRIPTION:All work encompassing Take-Off Restrictor T1. This is an update to T0 which works upon expaning T0 to make it so that the time limit is removed but there is a requirement that you have to take off from a runway on the map. This feature will later tie into "Advanced ATC" to schedule depatures and arrivals based on priority and enemy in the area.
URL:http://operationfortyfive.org/roadmap/#item-12
END:VEVENT
BEGIN:VEVENT
UID:item-13@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260306
DTEND;VALUE=DATE:20260315
SUMMARY:[Work Finished] Missions (War Commander)
DESCRIPTION:Adding in Missions to World Commander. This system has changed slightly but there will be two types of missions you can pick up. Story Missions that act as bonuses for capturing specific bases\, and Instanced Missions set away from the fight for an easy bit of XP and Favours. These will be shareable to your friends using the Missions Menu and they can accept for them to also recieve the rewards!
URL:http://operationfortyfive.org/roadmap/#item-13
END:VEVENT
BEGIN:VEVENT
UID:item-14@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260302
DTEND;VALUE=DATE:20260304
SUMMARY:[Work Finished] AI Spawning Behaviours (V2.6.4)
DESCRIPTION:A change to AI spawning behaviours brought in with V2.6.4 where all AI (excluding Supply Flights) can no longer spawn at bases with less than 100% supply. This stops AI from spawning at bases currently under attack. Also changed AI spawn systems to make them take off from the runway instead of in the air above the runway.
URL:http://operationfortyfive.org/roadmap/#item-14
END:VEVENT
BEGIN:VEVENT
UID:item-15@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260228
DTEND;VALUE=DATE:20260303
SUMMARY:[Work Finished] Buy Information (Shop Buyable)
DESCRIPTION:Use your contacts in the smugglers (Blue) and drug runners (Red) to retrieve different bits of information about other bases and POIs. This currently only can give 2 different sets of information but will expand over time as more information can become prevelant.
URL:http://operationfortyfive.org/roadmap/#item-15
END:VEVENT
BEGIN:VEVENT
UID:item-16@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260301
DTEND;VALUE=DATE:20260319
SUMMARY:[Work Finished] Player Supplies System (PSS) (T1)
DESCRIPTION:All work encompassing the PSS system in V1. This system will cover the following aircraft to be able to pick up Oversupply from a base\, and move it to another. This will also allow for OverSupply to be used to do different things from bases including Upgrade Bases\, Spawn more ground attack forces and more.\n\nC-130J-30\nApache\nMi-8\nSu-25/T\nChinook\nMi-24P
URL:http://operationfortyfive.org/roadmap/#item-16
END:VEVENT
BEGIN:VEVENT
UID:item-17@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260305
DTEND;VALUE=DATE:20260308
SUMMARY:[Work Finished] Upgrade Base & Power Levels
DESCRIPTION:Using oversupply as apart of the PSS system\, you will be able to upgrade bases based on the available templates and their Power levels. Power Levels is a new feature added into the template system that gives an approximate strength level to the units to determine upgrade paths and likihood of getting a certain template off the bat (higher the power level the less likely).
URL:http://operationfortyfive.org/roadmap/#item-17
END:VEVENT
BEGIN:VEVENT
UID:item-18@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260309
DTEND;VALUE=DATE:20260310
SUMMARY:[Work Finished] Cost Analysis Matrix (CAM)
DESCRIPTION:The cost analysis matrix doesn't add new functionality for the players but is being introduced as a cool factor as well as for those interested. CAM is a sub-system to WC where it shows the players as apart of the hourly reports how much money has been spent on this war in the current save state. It monitors all weapon\, airframe and ground forces costs to calculate a total cost per coalition that each team has spent in regards to the war. This is designed to be performant and just updates the total cost per hour rather than calculating this each hour. Its to give a new view on what the costs are in this war. Eventually CAM will be used in future tech stacks to convert Credits into Money which will be indicitive of the cost of new groups (for team buyables it will switch into money and you will have to pay an amount equivalent to the groups actual cost price +~5-10%).
URL:http://operationfortyfive.org/roadmap/#item-18
END:VEVENT
BEGIN:VEVENT
UID:item-19@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260311
DTEND;VALUE=DATE:20260313
SUMMARY:[Work Finished] AI Supplies (T2)
DESCRIPTION:A fundamental overhaul to how AI send supplies around the map.\n\nAI will now send out a supply shipment using its AI planes once every 30 minutes. It will spawn the max amount of supply planes/helos possible (a configurable value by me) and will deliver 300 supply with each shipment completely repairing the base it lands at and delivering an extra 200 oversupply. This can then be picked up by players to deliver to other bases.\n\nWhen one team owns less than 20% of the territory it will go into endgame mode:
URL:http://operationfortyfive.org/roadmap/#item-19
END:VEVENT
BEGIN:VEVENT
UID:item-20@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260312
DTEND;VALUE=DATE:20260313
SUMMARY:[Work Finished] Artillery and Ballistic Missiles
DESCRIPTION:Implementing Artillery and Ballistic Missile buyables into the server for each team
URL:http://operationfortyfive.org/roadmap/#item-20
END:VEVENT
BEGIN:VEVENT
UID:item-21@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260313
DTEND;VALUE=DATE:20260314
SUMMARY:[Work Finished] Buyables Revamp
DESCRIPTION:A range of buyables have been revamped to allow for unlock at earlier levels and changes to how they behave.
URL:http://operationfortyfive.org/roadmap/#item-21
END:VEVENT
BEGIN:VEVENT
UID:item-22@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260322
DTEND;VALUE=DATE:20260323
SUMMARY:[In Testing] AI Spawning Rework
DESCRIPTION:AI will now spawn in a cyclic fashion where it will attempt to spawn 1 AI aircraft of a specific type every 2.5 minutes. For all types to spawn 1 aircraft this would take 15 minutes. This then repeats so on and abides by the same rules as the old system where bases are required to have 100 supply and there is a limit to how many of a specific aircraft type can be in the air at once (for example 1 bomber or 4 AA). This is to promote AI spawning earlier into the mission but you won't notice it so much after the first 15 minutes. You will also notice AI spawning more consistantly and per the original design of the system compared to the buggy version in recent patches.
URL:http://operationfortyfive.org/roadmap/#item-22
END:VEVENT
BEGIN:VEVENT
UID:item-23@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20251217
DTEND;VALUE=DATE:20260630
SUMMARY:[In Testing] World Commander Live Web View (T1)
DESCRIPTION:Finalising implementation of the World Commander Web View. This technology is taking ideas from pre-existing technologies available to other servers via things like Sneaker and building it from scratch for the World Commander servers. This will allow players to view the current server state on the world-commander website that will run the script and act as the forefront for all our Web development on World Commander. You will be able to access the webpage and "Sign In" under your name as long as you are actively playing on the server. If you are not actively playing on the server or do not "Sign in" you will be able to see limited things on the webpage (Ground Forces for both teams only).\n\nBasic functionality will be available to be seen by all (All Ground Units\, Yourself and Friendly Units\,  Friendly Weapons\, some Base Details)\n\nSome paid functionality will be available to subscribers including auto-sign-in\, Daily server Updates (if enabled you will recieve an email each morning at 8am with updates on whats changed with the servers including bases lost\, gained\, etc based on the team you select when enabling and what servers). You will also gain access to our current JAI branch which can help when it comes to planning (giving you co-ordinates list\, help planning strikes\, etc) your sorties on the servers. This will be powered online to help keep performance high.
URL:http://operationfortyfive.org/roadmap/#item-23
END:VEVENT
BEGIN:VEVENT
UID:item-24@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260330
DTEND;VALUE=DATE:20260501
SUMMARY:[In Testing] War Commander: Auto-Assign T1
DESCRIPTION:The War Commander gets upgraded Functionality including Auto-Assign to help guide new players through our server by giving them missions automatically giving them a sense of direction. This aims to allow them to have direction in both story and instanced missions meaning they aren't always stuck attacking the next base and can go for easier targets. T1 gives access to just missions but future iterations will include the newcomer tutorial amongst more.
URL:http://operationfortyfive.org/roadmap/#item-24
END:VEVENT
BEGIN:VEVENT
UID:item-25@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260403
DTEND;VALUE=DATE:20260501
SUMMARY:[Work Begun] Warehouse System (T1)
DESCRIPTION:An expansion to the Aircraft Restrictor where it's its own system. Now all warehouses stock will be managed by the Warehouse system allowing for even weapons to be restricted and by decade too making Cold War and World War Scenarios easier to make and maintain.
URL:http://operationfortyfive.org/roadmap/#item-25
END:VEVENT
BEGIN:VEVENT
UID:release-1@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260209
DTEND;VALUE=DATE:20260209
SUMMARY:Release: Caucasus V7.1
URL:http://operationfortyfive.org/roadmap/#release-1
END:VEVENT
BEGIN:VEVENT
UID:release-2@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260213
DTEND;VALUE=DATE:20260213
SUMMARY:Release: Caucasus V7.2
URL:http://operationfortyfive.org/roadmap/#release-2
END:VEVENT
BEGIN:VEVENT
UID:release-4@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260304
DTEND;VALUE=DATE:20260304
SUMMARY:Release: Caucasus V7.4
URL:http://operationfortyfive.org/roadmap/#release-4
END:VEVENT
BEGIN:VEVENT
UID:release-5@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260309
DTEND;VALUE=DATE:20260309
SUMMARY:Release: Caucasus V7.5
URL:http://operationfortyfive.org/roadmap/#release-5
END:VEVENT
BEGIN:VEVENT
UID:release-6@worldcommander
DTSTAMP:20260430T063945Z
DTSTART;VALUE=DATE:20260319
DTEND;VALUE=DATE:20260319
SUMMARY:Release: Persia V2.1
URL:http://operationfortyfive.org/roadmap/#release-6
END:VEVENT
END:VCALENDAR
